Angles of Reflection Feature: Focus on Gaming
November 11th, 2010

Angles of Reflection is a series of articles written by Da-Lite which reviews the best practices for designing and specifying visual displays coupled with application basics for today's challenging system designs.
In June, Adam Teevan wrote an article that addresses the exploding market of high-definition gaming. Adam defines what comprises a video game, what video gaming requires in today's home theater environments, room design criteria, how to properly house video gaming equipment, and calibration of video gaming systems.
Here's a summary of this issue of Angles of Reflection:
Once characterized by beeping soundtracks, blocky graphics and simplistic interfaces, video games have grown to include multichannel audio, high-definition visuals and increasingly sophisticated controls. The medium is vast and varied, representing numerous genres and concepts that can provide experiences wholly impossible to find elsewhere. The industry today is booming and in real need of people who understand what it is and what it needs. Read more!
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